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The Fail Cycle

Gaming 21 Times Slower

By Declan Taggart • June 9th, 2020

What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.

Revving the Engine

A Juggler’s Tale: Pull the Strings

By Stu Horvath • March 25th, 2020

“There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”

No Accounting for Taste

Lost in Space, Out of Time

By Adam Boffa • March 19th, 2020

In Outer Wilds, the clock is always ticking.

Revving the Engine

Backbone: We’re All Animals

By Stu Horvath • March 9th, 2020

What better way to examine the human condition than in a story about animals?

Revving the Engine

Dead Static Drive: A Dark and Winding Road

By Stu Horvath • February 5th, 2020

“I didn’t ever feel like I sought out horror so much as people brought it to me.”

Feature Excerpt

Searching for Kirby(‘s) Air Ride, a Game that Does(n’t) Exist

By Don Everhart • January 28th, 2020

Nostalgic for a game that never existed, Don Everhart considers how he has carried a torch for the never-released Nintendo 64 version of Kirby’s Air Ride. Chasing an online game swap for the Gamecube game Kirby Air Ride may have been the next best thing.

Feature Excerpt

The New Age of Nollywood

By Oluwatayo Adewole • January 28th, 2020

A new generation of Nigerian filmmakers is finally putting quality over quantity.

Feature Excerpt

What Lies Beneath: Subtextual Storytelling Techniques in Videogames

By Jeff Spoonhower • December 2nd, 2019

Jeff Spoonhower discusses how stories can be told during gameplay through the use of powerful subtextual audio-visual techniques.

Feature Excerpt

Games About Death (Are Stuck In a Rut)

By Mark Hill • December 2nd, 2019

Why has the treatment of death in certain indie games become so predictable?

The Heavy Pour

This Time It’s Personal

By Sara Clemens • November 6th, 2019

Sara got to meet Pee-wee Herman at this year’s NYCC and only freaked out a little.

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