Revving the Engine Creative Constraints in Unbound: Worlds Apart By Ben Sailer • August 29th, 2022 Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.
Feature Story Team Unwinnable Fireside Chats By David Shimomura • August 26th, 2022 This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.
Feature Excerpt The Horror of Finding a Home By Andrei Filote • August 25th, 2022 Path of Exile doesn’t end when the story concludes but when the player’s will to imagine the next character fails.
Feature Excerpt The Chaos Detective By Daryl Li • August 24th, 2022 The Return of the Obra Dinn supports a detective fantasy by casting the player into the role of textual interpreter who seeks to organize the chaos into coherent solution.
Exploits Feature Ape Out and Value By Griffin Shufeldt • July 31st, 2022 The money spent/playtime ratio is no match for this freedom-seeking ape.
Revving the Engine Happy Place By Melissa King • July 28th, 2022 The co-founders of Bluecurse Studios, wife and husband Erisa Liu and Jordan Gonzalez, want to give you a cozy digital getaway – their upcoming game, Snacko.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
Feature Excerpt Blue Keys on a Red Planet By Hilver • July 26th, 2022 An excerpt from Hilver’s cover story for our special all-DOOM edition of Unwinnable Monthly.
Feature Story DOOM Retrospective By David Shimomura • July 25th, 2022 DOOM didn’t invent the first-person shooter. But DOOM did invent the Doomclone. Without DOOM are we certain we’d see the advent of so many imitators?
Exploits Feature An Ode to Videogame Jumps By Jordan Havlik • July 1st, 2022 Even a bad jump is better than no jump.