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A New York Adventure

By Alyssa Hatmaker • July 12th, 2018

The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.

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Remembering Doom on SNES

By Ben Sailer • July 12th, 2018

Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.

Feature Excerpt

Gorogoa and the Power of the Frame

By Rachel Watts • July 2nd, 2018

An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.

Feature Excerpt

The Mass Effect Issue: At All Costs

By David Shimomura • June 6th, 2018

Humanity never needed Cerberus.

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The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

Feature Excerpt

The Origins of Assassin’s Creed

By Yussef Cole • April 20th, 2018

Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.

Excerpt

The Games of Appalachia

By Dylan Bishop • April 11th, 2018

If game development can flourish in the foothills of West Virginia, it can also crop up in a small town near you.

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