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Painting With Ghosts

By Declan Taggart • September 15th, 2015

Séances, hauntings, a prince of Persia, a publisher, spirit mediums, audiences, mystery, uncertainty: Explore Declan Taggart’s Victorian Glasgow.

An Open Field

By Ansh Patel • September 8th, 2015

“Even if we had another chance, another life to live, we would make mistakes again. Maybe the same ones.” Ansh Patel discusses physical and virtual death.

Animal Crossing is a Cracked Mirror

By Steven Messner • September 3rd, 2015

“Cinders became more than a village. It was a canvas for Brittany and I to paint on together.” Steven Messner and his wife escape with Animal Crossing.

Daydreams of Lightning

By Harry Rabinowitz • September 2nd, 2015

“I’m not really ‘thinking about’ XIII at all. It’s more like I’m daydreaming about it.” Harry Rabinowitz daydreams his own fantasy of XIII.

Shaping Worlds

By Kaitlin Tremblay • August 20th, 2015

“My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.

Unpickleable: Shrub Lessons

By Melinda Bardon • August 18th, 2015

“A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.

Value, Price and Uncertainty

By David Carlton • August 12th, 2015

If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.

Treasure: The Moment

By Rob Haines • August 4th, 2015

“Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.

A Season in Hell

By Luke Pullen • July 30th, 2015

“Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.

Through a Lens, Digitally

By Argun Ulgen • July 28th, 2015

Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.

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