Unpickleable: Shrub Lessons By Melinda Bardon • August 18th, 2015 “A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.
Value, Price and Uncertainty By David Carlton • August 12th, 2015 If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.
Treasure: The Moment By Rob Haines • August 4th, 2015 “Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.
A Season in Hell By Luke Pullen • July 30th, 2015 “Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.
Through a Lens, Digitally By Argun Ulgen • July 28th, 2015 Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.
Magic Surrealism By Brian Taylor • July 23rd, 2015 Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.
How Wolfenstein Graduated from World War II to Vietnam By Bryant Francis • July 16th, 2015 Bryant Francis examines literal truth and story truth in Wolfenstein: The New Order.
D-Construction By Brian Crimmins • July 1st, 2015 Brian deconstructs Laura, protagonist of survival horror oldie D.
Lightning in a Bottle By Ian Snyder • June 30th, 2015 Ian Snyder creates a new interactive toy to create black and white lightning.
The Circus of Values By Johannes Köller • June 23rd, 2015 Joe Köller wants an end to the fervor surrounding E3 and its yearly parade of lies.