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I Love Chewbacca

By Evan Hauled Gedhill • December 21st, 2015

“I love Chewie the individual as I love Chewie, in the abstract, as a symbol of acceptance far greater than any human seems able to achieve.”

What a Difference a Decade Makes

By Rob Rich • December 18th, 2015

“I never in my wildest dreams expected the world of Transformers toys to end up like this.” After 10 years, Rob Rich delves back into Transformer toys.

Why Verdun Matters

By Paul Schumann • December 10th, 2015

“Verdun proposes that an authentic squad-based shooter experience isn’t four players with submachine guns charging the enemy, hopping all over the place.”

Mankind Divided, as is Science Fiction

By Josh Griffiths • December 10th, 2015

“It isn’t just that the creators behind these science fiction stories don’t add diverse characters, it’s that there’s a large fan base that are actively hostile to diversity.”

Game Over; Play Again?

By Riley MacLeod • November 19th, 2015

“So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”

Super-Gat

By Holly Green • November 12th, 2015

“Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.

Holy Totalitarianism, Batman!

By Matt Paprocki • November 12th, 2015

“Arkham Knight has no basis of morality, no balance. That’s the problem.” Matt Paprocki reveals the terror fighting terror, the Batman in Arkham Knight.

The Co-op of Cthulhu

By D.M. Olson • November 5th, 2015

“Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.

Rookie of the Year

Rookie of the Year: The Scariest, Saddest Song of 2016

By Matt Marrone • November 5th, 2015

“What happens when you can’t even remember those favorite things that make you not feel so bad?” Matt Marrone on the horror of Daughter’s first track of 2016.

A Ship of Broken Jedi

By John Wm. Thompson • October 29th, 2015

“Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.

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