Feature Excerpt Industrial Waste is Good for You By Agustin Lopez • December 1st, 2017 Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.
Feature Excerpt I, Murderspy – An Excerpt from Unwinnable Monthly 96 By Bill Coberly • November 9th, 2017 Good or bad, the Mass Effect‘s murderspy Commander Shepard is always right.
Feature Excerpt Gods & Astronauts – An Excerpt from Unwinnable Monthly 96 By Oliver Milne • November 1st, 2017 If space is the final frontier for science, how come so many scientists and science fiction writers use the language of religion to describe it?
Hit the Pavement – An Excerpt from Unwinnable Monthly 95 By Ryan Cooper • September 20th, 2017 Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…
Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94 By Rachel Watts • August 23rd, 2017 Sleep. Dream. Play.
The Gothiest Dad – An Excerpt from Unwinnable Monthly 94 By Deirdre Coyle • August 22nd, 2017 Dream Daddy’s goth dad gets (almost) everything right about goth.
Whatever Happened to the Startup Sound? – An Excerpt from Unwinnable Monthly 93 By Jordan Oloman • July 31st, 2017 What do Frank Ocean, Lil B, Sonic 06 and Max Coburn have in common? They’ve been seduced by the allure of the system startup sound.
Meeting Diane – An Excerpt from Unwinnable Monthly 93 By Logan Ludwig • July 27th, 2017 With Twin Peaks: The Return, David Lynch and Mark Frost built a machine to confound the expectations of viewers. Diane is that machine’s perfect creation.
Separate Invisibilities – An Excerpt from Unwinnable Monthly 92 By Yussef Cole • June 23rd, 2017 Invisibility is impossible when you’re black.
Feature Excerpt Little Boots to Fill By Edward Smith • June 1st, 2017 Is it possible that the notorious 1979 movie Caligula can tell us all we need to know about videogames?