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Remembering Doom on SNES

By Ben Sailer • July 12th, 2018

Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.

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Gorogoa and the Power of the Frame

By Rachel Watts • July 2nd, 2018

An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.

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The Mass Effect Issue: At All Costs

By David Shimomura • June 6th, 2018

Humanity never needed Cerberus.

Another Look

The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

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The Origins of Assassin’s Creed

By Yussef Cole • April 20th, 2018

Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.

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The Games of Appalachia

By Dylan Bishop • April 11th, 2018

If game development can flourish in the foothills of West Virginia, it can also crop up in a small town near you.

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The Man of Many Ways

By Kate Gray • March 21st, 2018

Was it Mario who blinded the cyclops or Odysseus? I forget.

Feature Excerpt

Observer’s Videogame Aesthetic

By Edward Smith • February 26th, 2018

It is not discursive or a broad parable; Observer’s themes are emotional and less tangible.

Feature Excerpt

Peaks and Valleys in Observer

By Reid McCarter • February 22nd, 2018

Reid McCarter explores a cyberpunk landscape made of emotions and memories.

Feature Excerpt

Social Media Life Crisis

By Denis Farr • January 30th, 2018

On social media, videogames and the Self.

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