Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
Return to Call of Cthulhu – UW69 By Stu Horvath • November 13th, 2015 Stu is looking forward to driving his RPG players insane in Call of Cthulhu. Plus: We’re going MONTHLY!
Revving the Engine: Adrift By Stu Horvath • November 12th, 2015 Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.
Head to Head: Jem and the Holograms By Megan Condis • November 9th, 2015 The long-awaited live-action Jem and the Holograms movie was, sadly, a flop. But how does it compare to the source material?
Regression: A Scene from a Career in Decline By Declan Taggart • November 6th, 2015 Regression is so much like a TV movie. Every time I look at the cinema screen, I’m surprised. I think: Wow. Why’s this TV so big? And how did it get into our living room?
A Collection of Apocalypses: An Interview with Paul Tremblay By Stu Horvath • November 5th, 2015 “When horror is done well, I love the sense of awe, of holy-shit-what-is-that…” Stu talks with horror writer Paul Tremblay on his influences, past and future.
Rookie of the Year Rookie of the Year: The Scariest, Saddest Song of 2016 By Matt Marrone • November 5th, 2015 “What happens when you can’t even remember those favorite things that make you not feel so bad?” Matt Marrone on the horror of Daughter’s first track of 2016.
Rookie of the Year Rookie of the Year: I am Google Cardboard By Matt Marrone • October 22nd, 2015 “I am Google Cardboard. I come to this realization slowly.” Matt Marrone explores VR, horror, and childhood with a cardboard case and an expensive smartphone.
Removed: A Photographer Captures the Isolation Effect of Sex Toys By Stu Horvath and Jack Forbes • October 19th, 2015 Some photographer took a bunch of photos and digitally erased the cellphones, so we digitally added a bunch of dildos.
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.