Feature Excerpt A Friend at the End of the World By Adam Goodall • October 20th, 2020 But what space do you and your camera occupy in this city? You’re far from an observer, an outside eye; rather, Faulkner positions the player as a site of tension in this world falling apart.
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Vampire: The Masquerade By Stu Horvath and John McGuire • October 19th, 2020 Will we cling to some semblance of our humanity? Or will we tear your face clean off?
Piece of Mind, Side A By Stu Horvath • October 16th, 2020 Eddie gets a lobotomy, Icarus gets torched and Iron Maiden sees their best response in the US so far.
Letter From the Editor Unwinnable Monthly – October 2020 By Stu Horvath • October 15th, 2020 This issue is packed!
Thieves’ World By Stu Horvath and John McGuire • October 12th, 2020 Back alleys and dark deeds await in this week’s episode…
The Number of the Beast, Side B By Stu Horvath • October 9th, 2020 Hell and fire was spawned to be released.
No Accounting for Taste Patterns in the Ivy By Adam Boffa • October 9th, 2020 What can city-building games tell us about climate change?
Here's the Thing Alone in Duskers By Rob Rich • October 8th, 2020 Rob reminisces about his favorite roguelike, which is also one of his favorite horror games.