Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Exploits Feature Legendary By Yussef Cole • July 1st, 2020 “Legendary is a show that does a great job highlighting artists and creatives and queer folk with caring attention, rather than crass appropriation.”
Another Look Software Object Crossing By Yussef Cole • June 8th, 2020 Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.
Another Look Resource Extraction By Yussef Cole • May 4th, 2020 Why not have a game that recognizes that in order to have that perfect garden world, that communal utopia, you must endlessly fight and sacrifice for it?
Another Look Fantasies of Fatherhood By Yussef Cole • March 13th, 2020 In Death Stranding, players get a chance to parent less a child than the idea of one.
Another Look Spectating at the End of the Universe By Yussef Cole • January 29th, 2020 Mobius Digital’s Outer Wilds rebels against the shortcomings of traditional perspective.
Another Look Fallen Men By Yussef Cole • January 10th, 2020 Like most Star Wars IP, Star Wars Jedi: Fallen Order isn’t interested in shaking the status quo of its narrative universe.
Another Look Tea and Warfare By Yussef Cole • December 9th, 2019 In Fire Emblem: Three Houses, tea is a pleasant diversion that holds a deeper meaning.
Another Look Planting Seeds in the Apocalypse By Yussef Cole • November 7th, 2019 Mutazione owes its narrative to those who now survive in spite of colonialism and it’s world-ending tendencies.
Another Look Making Lore Personal By Yussef Cole • September 4th, 2019 Yussef sees a reflection of his own relationship with games in others’ deep dives into the minutia of their mythology.