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Author: Stu Horvath

Brian Taylor

Paratext Break

By Stu Horvath • September 9th, 2011

Exactly what you would expect from a freelance librarian: Unwinnable highly recommends Brian Taylor’s weekly column, Paratext, over at Joystick Division.

End of Nations

Watching Nations Fall

By Stu Horvath • September 8th, 2011

Stu Horvath talks to David Luehmann, executive producer of Trion’s forthcoming MMO RTS End of Nations.

Space Marine Shooting

Space Marine Break

By Stu Horvath • September 8th, 2011

The cinematic trailer for Warhammer 40K: Space Marine makes bold promises that Unwinnable is pretty sure the game can’t actually keep…but we’re not sure we care.

Gus Mastrapa

Pretension Break

By Stu Horvath • September 7th, 2011

Straight from the High Desert: Unwinnable highly recommends Gus Mastrapa’s weekly column, Pretension +1, over at Joystick Division.

Night Elf

A Night Elf Priestess’ View of the Future

By Stu Horvath • September 6th, 2011

Stu Horvath talks to Bonnie Nardi, a cultural anthropologist, about the impact of MMOs like World of Warcraft on social dynamics and the distribution of technology.

Driver: Suffering Remembered

By Stu Horvath • September 6th, 2011

Ubisoft released a trailer for Driver: San Francisco that calls back to the original’s punishing garage tutorial level. Stu Horvath waxed nostalgic…and terrified.

Tropico Island

Dictator Break

By Stu Horvath • September 5th, 2011

Judging by the trailer, Kalypso Media’s Tropico 4 promises the same joys of dictatorship as the previous games in the series. Viva El Presidente!

John Carmack

John Carmack: Rocket Man

By Stu Horvath • September 2nd, 2011

Legendary game designer John Carmack, the man behind Doom, Quake and Rage, has an unusual hobby: building rockets for NASA with his company Armadillo Aerospace.

Justice Break

By Stu Horvath • August 31st, 2011

Comics Alliance picks the best and worst Justice League lineups since the group’s inception in the ’60s. Unwinnable agrees and disagrees.

Trauma

Post-Traumatic

By Stu Horvath • August 30th, 2011

The day surreal point and click adventure Trauma came out, I was excited to dive into what was bound to be a deep psychological experience. If Trauma was a pool, I would have a broken neck.

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