Forza Horizon 3 and the Australian Stereotype By Matt Sayer • June 21st, 2016 The Land Down Under is more than just boomerangs and barbecued shrimp.
Battlefield 1 Ain’t Much of a WWI Game By Matt Sayer • June 16th, 2016 Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?
The Video Game Prison System Needs Rebooting By Matt Sayer • June 8th, 2016 Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.
Endings Won’t Be Remembered By Matt Sayer • June 1st, 2016 More hours doesn’t mean more value when nobody sees endings anymore.
Betas are the New Coke of Video Games By Matt Sayer • May 17th, 2016 The product, not the drug. Though they can both give you a serious jolt followed by serious lows.
PC Gaming Is in Your Head By Matt Sayer • May 10th, 2016 Forget 4K textures and Steam sales, PC gaming’s greatest strength lies buried inside your skull.
How To Clean Up The Comments Section By Matt Sayer • May 5th, 2016 Even the smallest buy-in can make a big difference.
The Games Industry Is Not Game Of Thrones By Matt Sayer • April 26th, 2016 Turns out there’s less cloak-and-dagger intrigue in real life than there is in the world of a fantasy novel. Who’da thought?
Indie Games Need the AAA Industry By Matt Sayer • April 19th, 2016 There’s more to it than one side not innovating and the other never finishing their projects.
Subtraction By Addition: Why More Isn’t Always Better By Matt Sayer • April 12th, 2016 Ron Popeil was wrong, people don’t always want more.