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Author: Matt Sayer

Dragons and Questing and Building! Oh My!

By Matt Sayer • October 5th, 2016

Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.

Hitman: People-Watching Simulator 2016

By Matt Sayer • September 28th, 2016

Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.

Agenda: Cloaks and Daggers and Bar Charts

By Matt Sayer • September 20th, 2016

Real world domination is less mustache twirling and much more bar graph management.

Time-Wasters Aren’t a Waste of Time

By Matt Sayer • September 13th, 2016

Some games aren’t memorable, but that doesn’t mean they should be forgotten.

Predicting Your Second Playthrough’s Future

By Matt Sayer • September 9th, 2016

Grab your crystal ball and dust off your old games; it’s time to gaze into the future.

Games Need To Grow Up

By Matt Sayer • August 31st, 2016

The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?

The Solus Project: Survival at its Fittest

By Matt Sayer • August 23rd, 2016

The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.

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