Dragons and Questing and Building! Oh My! By Matt Sayer • October 5th, 2016 Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.
Hitman: People-Watching Simulator 2016 By Matt Sayer • September 28th, 2016 Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.
Agenda: Cloaks and Daggers and Bar Charts By Matt Sayer • September 20th, 2016 Real world domination is less mustache twirling and much more bar graph management.
Time-Wasters Aren’t a Waste of Time By Matt Sayer • September 13th, 2016 Some games aren’t memorable, but that doesn’t mean they should be forgotten.
Predicting Your Second Playthrough’s Future By Matt Sayer • September 9th, 2016 Grab your crystal ball and dust off your old games; it’s time to gaze into the future.
Games Need To Grow Up By Matt Sayer • August 31st, 2016 The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?
The Solus Project: Survival at its Fittest By Matt Sayer • August 23rd, 2016 The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.