The Prettiest Nightmare By Matt Sayer • February 17th, 2017 Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.
Why I’m Okay With Never Winning By Matt Sayer • February 7th, 2017 Enter the Gungeon is the most-played game I’ve never beaten, and I’m a-okay with that.
Read Only Memories Made An Ass Of My Assumptions By Matt Sayer • January 31st, 2017 “Identity is as much about recognition as it is appearance. If we want others to see us for who we want to be, we need to see them for who they want to be, too.”
Ratchet and Clank’s Weapon System Is Still The Best In The Game By Matt Sayer • January 24th, 2017 “More games need to take inspiration from Ratchet and Clank‘s brilliant weapon upgrade system.”
This War of Mine Needs A Lesson In Depression By Matt Sayer • January 17th, 2017 This War of Mine can be a depressing game, but the way it handles depression leaves a lot to be desired.
Pokémon Is Trapped In An Identity Crisis By Matt Sayer • January 10th, 2017 Now more than ever, the Pokémon games can’t decide what they are. Are Pokémon weapons, or are they our friends?
The Uncharted 4 Photo Mode is Pokemon Snap for the Next Generation By Matt Sayer • January 3rd, 2017 Forget the shooting, looting, and pirate-bootying, Uncharted 4 is a game made for happy snaps.
More Than A Beautiful Mind: Autism In Watch Dogs 2 By Matt Sayer • December 21st, 2016 Autism isn’t as black and white as movies and TV make it seem. In Watch Dogs 2, the diverse and nuanced condition receives the respect it deserves.
Are Games Really Better With Friends? By Matt Sayer • December 13th, 2016 Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?
Watch Dogs 2: It’s Just a Game, Right? By Matt Sayer • December 6th, 2016 Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.