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Author: Matt Sayer

Are Twitch Streamers Entertainers, Or Advertisers?

By Matt Sayer • March 7th, 2017

With Twitch paying streamers to sell games, it’s going to be more difficult than ever to separate genuine praise from paid promotion.

The Questions That Keep Me Up At Night

By Matt Sayer • February 28th, 2017

Criticizing a game’s themes and morals is important, but in these bleak times, escapism can be just as invaluable.

Steamworld Heist and the Goldilocks Difficulty

By Matt Sayer • February 21st, 2017

‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.

The Prettiest Nightmare

By Matt Sayer • February 17th, 2017

Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.

Why I’m Okay With Never Winning

By Matt Sayer • February 7th, 2017

Enter the Gungeon is the most-played game I’ve never beaten, and I’m a-okay with that.

Read Only Memories Made An Ass Of My Assumptions

By Matt Sayer • January 31st, 2017

“Identity is as much about recognition as it is appearance. If we want others to see us for who we want to be, we need to see them for who they want to be, too.”

Ratchet and Clank’s Weapon System Is Still The Best In The Game

By Matt Sayer • January 24th, 2017

“More games need to take inspiration from Ratchet and Clank‘s brilliant weapon upgrade system.”

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