Gris and the problem of symbolic hurt By Malindy Hetfeld • January 14th, 2019 Gris is a beautiful art game that knows it’s beautiful, but it’s metaphors often lack an emotional punch.
The Weird World of Neon Genesis Evangelion Spinoffs By Malindy Hetfeld • December 17th, 2018 Neon Genesis Evangelion stands out as a series that used spinoffs to open up some more opportunities to market something, anything to fans, while potentially hurting the source material in the process.
On Voice Acting and Diversity By Malindy Hetfeld • November 26th, 2018 Voice acting should be the great equalizer for diverse representation in games. It isn’t.
We Need To Change the Relationship Between Developers and the Press By Malindy Hetfeld • November 12th, 2018 Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.
Life is Strange 2 works to deconstruct the series‘ power fantasy By Malindy Hetfeld • October 8th, 2018 If there is one gripe I had with Life is Strange, then it is that it did too little, too late to hold Max accountable for the harm she caused in using her powers.
Puzzler oQo Taught Me How to Relax by Stressing Me Out By Malindy Hetfeld • September 24th, 2018 oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.
Aretha Franklin and the Price of Excellence By Malindy Hetfeld • September 10th, 2018 I was punished for telling my high school music teacher to take Aretha Franklin’s name out of his undeserving mouth.