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Author: Malindy Hetfeld

We Need To Change the Relationship Between Developers and the Press

By Malindy Hetfeld • November 12th, 2018

Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.

A young woman and a young man lounge together. This is a still from Life is Strange 2.

Life is Strange 2 works to deconstruct the series‘ power fantasy

By Malindy Hetfeld • October 8th, 2018

If there is one gripe I had with Life is Strange, then it is that it did too little, too late to hold Max accountable for the harm she caused in using her powers.

circles on a dark blue field.

Puzzler oQo Taught Me How to Relax by Stressing Me Out

By Malindy Hetfeld • September 24th, 2018

oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.

a young Aretha Franklin, her face beautific, hair covered in a lace shawl.

Aretha Franklin and the Price of Excellence

By Malindy Hetfeld • September 10th, 2018

I was punished for telling my high school music teacher to take Aretha Franklin’s name out of his undeserving mouth.

A robot with his face split open, this is a still from the game Detroit.

Auteur Theory and Games

By Malindy Hetfeld • August 20th, 2018

There’s a certain romanticism to the idea that a single individual could not only develop a recognizable brand for themselves, but maintain it across their work.

Feature Excerpt

Skin Deep

By Malindy Hetfeld • July 25th, 2018

For a modern racial allegory, David Cage repeats a lot of history’s mistakes

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