New Street Fighter for Old Hands By Levi Rubeck • March 7th, 2019 A lot of games try to replicate, if not exactly duplicate, the inherent friction and flow of what’s splayed on screens, but not Street Fighter Exceed.
The Slither and the Bop By Levi Rubeck • February 28th, 2019 While there are many bands I love that I feel don’t get their due, I’m particularly chapped that I can hardly find mention of Just a Fire online
Improving Your Headspace with Blades By Levi Rubeck • February 22nd, 2019 It is nice to be someone else for a while, even if that somebody is a scoundrel.
They Killed the Mechs so that the Pilots Might Live By Levi Rubeck • February 14th, 2019 Apex Legends is still fresh from the wrapper, but the squad communication, weapons, and range of tactical options already serve up a delectable sushi of hide-and-seek with bullets.
Now You’re Playing with Potential By Levi Rubeck • February 7th, 2019 As an early access cyberpunk game, 2084 currently floats on mists of possibility.
In Memoriam: Keiji of Celene, Drow Ninja By Levi Rubeck • January 31st, 2019 I want to lower my head for all the dead and abandoned characters we’ve lost
Artificial Interpersonal Relationships By Levi Rubeck • January 24th, 2019 CrossCode tingles with succulent friction and the loops carry me along on a raft that feels like home, even if I’m unsure where I’m going.
In the Trenches with Root By Levi Rubeck • January 17th, 2019 Where Root delightfully succeeds is melding the central conceits of territorial control games like Risk with resource management sims like Settlers of Catan, all blended with the exceptional art of illustrator Kyle Ferrin bringing in a whiff of Mouse Guard.
To Better Know that Death By Levi Rubeck • January 3rd, 2019 Gather round, lay out the tarot and find out the manner of our end.
Escape from the Sweet Board Game Bubble By Levi Rubeck • December 20th, 2018 There’s a bubble brewing around board games.