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Author: Khee Hoon Chan

E-soterica

Experience Melancholia In Just Two Minutes

By Khee Hoon Chan • February 13th, 2018

30 Seconds to Midnight brings to mind the sublime but sorrowful Lars von Trier film Melancholia, which depicts the world’s end in an unorthodox manner—a inevitable planetary collision, devoid of typical Hollywood bombast.

A small figure climbing down a set of stairs, a bunch of willowy hands rising up from the blackness. This is a still from Yume Nikki

The Appeal Behind Yume Nikki’s Unplayability

By Khee Hoon Chan • January 30th, 2018

We are all thirsting to find out what may have caused her to dream up the hideous monsters and disembodied ghosts in these surreal worlds.

A robot like figure with a hand outstretched, screen on its head depicting an emoticon of joy wearing a pink tshirt that reads "Rad Bot with a Dad Bod"

Exploring Multiple Shades of Gender in Genderwrecked

By Khee Hoon Chan • January 26th, 2018

In this post-apocalyptic universe about meeting grotesque monsters, adorable meat boys and a sexy dad bot, you’re also somehow compelled to learn more about the meaning of gender.

A blonde man in a blue one piece leotard punches out with a boxing fist towards a dark skinned man in an American flag boxing outfit.

The Heart of Fighting Games

By Khee Hoon Chan • January 16th, 2018

It’s these technicalities and the breakneck speed of play that heighten the range of emotions players experience during a fight, like frustration, cool-headedness, arrogance, despair and even elation.

a diver rising through a spiral of fish rusing up through the ocean.

Abzu Is Beautiful

By Khee Hoon Chan • January 9th, 2018

Abzu lets me explore the ocean depths without fear, but it also makes me envious of those who can witness the vast biodiversity of the sea themselves.

a vaporwave inspired bar, a picture from the game Broken Reality.

The Vaporwave Aesthetic of Broken Reality

By Khee Hoon Chan • January 2nd, 2018

Broken Reality, a puzzle-adventure title set in a disquietingly bright and gaudy virtual reality, embodies the vaporwave aesthetic, but it’s decidedly anti-capitalist.

illuminated by dim overhead lighting, a pixel art turret stands in a long hallway bathed in blue and red. this is a still from the game megasphere

MegaSphere: Exclusion by Design

By Khee Hoon Chan • December 19th, 2017

MegaSphere is a homage, a throwback to retro 2D platformers of yore, carrying with it a yearning for days when videogame victories were hard-won and required a degree of game literacy.

Our Relationship With Frustration

By Khee Hoon Chan • December 12th, 2017

Prepare to fail in the most agonizing ways possible.

A raccoon standing next to an oversized phone with a speech bubble that reads "Leaf TIckets" displaying how microtransactions work in Animal Crossing: Pocket Camp

Pocket Camp: An Exercise in Capitalist Banality

By Khee Hoon Chan • December 7th, 2017

And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.

a small figure stands below a large monument.

The Significance of Raji’s Indian Heroine

By Khee Hoon Chan • November 28th, 2017

To have a young Indian girl front Raji: An Ancient Epic is not only a bold statement, but also an affirmative one.

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