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Author: Khee Hoon Chan

Pato Box’s Fisticuffs Lack Punch

By Khee Hoon Chan • June 5th, 2018

Perhaps the point of Pato Box is less about its story and setting. Perhaps it’s more about its exploration of the Punch-Out!! mechanics, and how that can be reimagined as a means of experiencing a stylish crime drama about double-crosses and revenge.

Exploits Feature

Art vs. Artist

By Khee Hoon Chan • June 1st, 2018

There comes a point where death is too good for the artist.

The Painfully Quiet Demise of The Flock

By Khee Hoon Chan • May 22nd, 2018

“What if we could evolve the game over its life cycle, perhaps through new levels or through changing its narrative? We wanted to let the community experience what they would normally experience in a single player story—where their actions and events will have a tangible impact on the game universe.”

E-soterica

Exploring Spaces in These Indie Platformers

By Khee Hoon Chan • May 15th, 2018

In most platformers, we waffle a little, and then take a leap of faith from one scaffolding to the next, and perhaps over a deadly pit of lava and spikes.

Geralt of Rivia, Anthropologist

By Khee Hoon Chan • May 8th, 2018

Like a cultural anthropologist, Geralt uncovers more about this universe through these contracts, keenly and patiently listening to villagers as they share their joy and woes.

E-soterica

Umiro Is The Relief of Recovering Lost Memories

By Khee Hoon Chan • May 3rd, 2018

In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

Feature

Humor and the Homicidal Octopus

By Khee Hoon Chan • April 23rd, 2018

Never aggravate an octopus.

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