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Author: Justin Reeve

Forms in Light

Billboard Architecture

By Justin Reeve • August 13th, 2020

What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

Forms in Light

Architecture of the Pharaohs

By Justin Reeve • June 10th, 2020

An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.

Forms in Light

Japan Style Architecture

By Justin Reeve • May 13th, 2020

The structures in Sekiro were clearly created by people with a passion for traditional architecture

Forms in Light

Bizarre Brutalism

By Justin Reeve • April 11th, 2020

In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.

Forms in Light

The Genius of Beauclair Palace

By Justin Reeve • March 11th, 2020

Justin dives into why, exactly, this Witcher 3 structure commands such a presence.

Forms in Light

Some Things Last Forever

By Justin Reeve • January 30th, 2020

The Outer Worlds provides a reminder that quick fixes often become permanent solutions when it comes to architecture.

Forms in Light

Beyond Blueprints

By Justin Reeve • January 13th, 2020

Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.

Best of 2019

Best Games Architecture of 2019

By Justin Reeve • December 27th, 2019

The top ten games of 2019 from an architectural perspective.

Forms in Light

Gotham’s Multiple Masks

By Justin Reeve • December 9th, 2019

There are many different Gothams.

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