Exploits Feature Noble Blood By Justin Reeve • September 3rd, 2019 Justin Reeve looks at how A Plague Tale handles the concept of noble blood.
Forms in Light Planning Novigrad By Justin Reeve • August 12th, 2019 If The Witcher 3’s largest city seems easy to navigate, it’s all in your head.
Labor and Capital By Justin Reeve • July 5th, 2019 There’s something strange about the dockworkers in Dishonored 2. It’s not the way they talk, though – it’s the way they walk.
Feature Excerpt Order and Chaos By Justin Reeve • June 24th, 2019 Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.
History in Color By Justin Reeve • October 11th, 2018 Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.