Unwinnable

             

Unwinnable MonthlyExploitsGames MoviesTVMusic|Store|Subscribe

Author: Justin Reeve

Forms in Light
A late evening city skyline from Grand Theft Auto 5 with lit-up office buildings silhouetted against a dusky sky.

Finding Lost Santos

By Justin Reeve • September 14th, 2023

Carrying out a detailed comparison of GTA5’s Los Santos and Los Angeles through the lens of Michel Foucault sheds light on the intricate interplay between space, place, social order and power.

Funeral Rites
A black and white etching of a fanciful city made up partly of large ships, with towers and buildings sprouting from the decks of huge man-o-wars.

Inventing a World of Insectoid Wonders

By Justin Reeve • August 25th, 2023

We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.

Forms in Light
A top-down view of a busy city with streets filled with tiny cars and grids of miniature buildings.

Hidden Assumptions

By Justin Reeve • August 15th, 2023

Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.

Forms in Light
A black and white photo of panopticon, with a central guard tower in the middle of a ring of prison cells.

Influence and Persuasion

By Justin Reeve • July 14th, 2023

In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.

Forms in Light
A prime example of Capriccio, the painting depicts an idyllic countryside with several structures displaying different architectural styles.

Fantastic Follies

By Justin Reeve • June 14th, 2023

These wildly impractical structures were made for purely aesthetic purposes, perfectly complementing their pastoral surroundings.

Forms in Light
An overgrown, post-apocalyptic city environment from The Last of Us. A rusted city bus covered in vines and greenery features prominently.

After Us

By Justin Reeve • May 11th, 2023

There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.

Forms in Light
A screenshot from Pharaoh: A New Era showing several citizens' homes from a bird's-eye view.

A New Era

By Justin Reeve • April 12th, 2023

Fires are frequently a source of positive change in the real world, at least from an historical perspective.

Forms in Light
A screenshot from Dying Light 2: Stay Human shows player character Aiden hanging perilously from a stone rainspout on an old church.

Best Games Architecture of 2022

By Justin Reeve • March 14th, 2023

The fourth annual roundup of the best architecture in games.

Forms in Light
A screenshot from the videogame Dishonored shows a cobblestoned street winding its way through city buildings lit by dusky sun filtered through a smog-filled sky.

Remembering the Triangle Shirtwaist Factory Fire

By Justin Reeve • February 10th, 2023

Dishonored is a game which harkens back to a time when protection for working people was practically nonexistent, ruthless exploitation being the rule.

Forms in Light
An artist's interpretation of several small gremlins tinkering with the wings and body of a WWII bomber plane.

Gremlins on Board

By Justin Reeve • January 11th, 2023

Before there was the movie, there was the real thing. I’m of course talking about the little monsters that tear apart airplanes whenever pilots aren’t looking.

  • « Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 9
  • Next »
Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy