Unwinnable

             

Unwinnable MonthlyExploitsGames MoviesTVMusic|Store|Subscribe

Author: Justin Reeve

Forms in Light
A still from Horizon Forbidden West shows the city of Plainsong, a settlement filled with buildings and bridges made with reeds, logs, and other natural materials.

The First City

By Justin Reeve • June 12th, 2024

What do the settlement of Plainsong in Horizon Forbidden West and the Neolithic city of Çatalhöyük have in common?

Forms in Light
A wide shot of the ruins of Göbekli Tepe taken on a bright, sunny day.

Stone to Screen

By Justin Reeve • May 10th, 2024

The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.

Forms in Light
A photograph of the Louvre Pyramid at night, the glass lit from below so the pyramid shines against the dark blue sky.

Disdain and Devotion

By Justin Reeve • April 11th, 2024

Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.

Funeral Rites

Between the Skies and Beyond the Horizon

By Justin Reeve • March 28th, 2024

Designer Huffa Frobes-Cross refers to Between the Skies as “rules minimalist, fiction maximalist.”

Forms in Light
The Portal villain GLaDOS, a giant black and white robotic arm, hangs from the ceiling awaiting a final fight with the player.

Weaving the Bountiful Threads of Being

By Justin Reeve • March 14th, 2024

At what point does a bucket of bolts begin being a person? Does it ever?

Forms in Light
A hazy blue view of Bright Falls Light & Power from Alan Wake 2.

Pacific Palettes

By Justin Reeve • February 15th, 2024

Games like Alan Wake 2 provide a glimpse into the Pacific Northwest, allowing us to experience the multifaceted architectural identity of a region largely untouched by modern media.

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

  • « Previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 13
  • Next »
Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy