Forms in Light Wheeling and Dealing By Justin Reeve • September 14th, 2022 Archaeology as a field isn’t just about what’s in the ground. Sometimes you have to look down from on high to really get a handle on how much of an impact a given activity is having.
Forms in Light Hell on Earth By Justin Reeve • August 9th, 2022 The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.
Forms in Light Body and Mind By Justin Reeve • July 6th, 2022 Similar to colleges around the world today, gymnasiums in ancient Greece were public institutions where young adults were offered various forms of training.
Forms in Light Fair and Square By Justin Reeve • June 9th, 2022 Plenty of games have been set in Egypt, Iraq and even China, but few have taken place in India. Why has the Indus Valley Civilization been so badly ignored?
Boston is Burning! By Justin Reeve • May 5th, 2022 Many of the structures were too tall to reach by fire ladder and there wasn’t enough water pressure in the fire hoses to put out the flames on some of the rooftops.
Forms in Light The Power of Print By Justin Reeve • April 7th, 2022 For people in the past, writing represented a method of interacting with the world around them as opposed to a means of conveying information.
Forms in Light Lost Cities By Justin Reeve • March 10th, 2022 Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.
Forms in Light Sekiro’s Floating World By Justin Reeve • February 10th, 2022 Sekiro’s cloud motif likely refers to the “floating world” of the Edo period, which offered many services geared toward samurai and the rising merchant class.
Forms in Light Ashes to Ashes By Justin Reeve • January 12th, 2022 Take some time to poke around the rooms of House of Ashes when you aren’t being chased by vampires and you’ll be richly rewarded.
Best of 2021 The Best Architecture in Games of 2021 By Justin Reeve • December 30th, 2021 Justin gathers the year’s best examples of architecture in videogames.