Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.
Forms in Light Fantastic Follies By Justin Reeve • June 14th, 2023 These wildly impractical structures were made for purely aesthetic purposes, perfectly complementing their pastoral surroundings.
Forms in Light After Us By Justin Reeve • May 11th, 2023 There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.
Forms in Light A New Era By Justin Reeve • April 12th, 2023 Fires are frequently a source of positive change in the real world, at least from an historical perspective.
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
Forms in Light Remembering the Triangle Shirtwaist Factory Fire By Justin Reeve • February 10th, 2023 Dishonored is a game which harkens back to a time when protection for working people was practically nonexistent, ruthless exploitation being the rule.
Forms in Light Gremlins on Board By Justin Reeve • January 11th, 2023 Before there was the movie, there was the real thing. I’m of course talking about the little monsters that tear apart airplanes whenever pilots aren’t looking.
Forms in Light Anatomy of an Airplane By Justin Reeve • December 19th, 2022 This might be the moment to take an architectural approach to the best warbird of them all, the P51 Mustang.
Revving the Engine Breaking Away From the Fold By Justin Reeve • November 23rd, 2022 A Tale of Paper: Refolded poses a number of interesting questions including the extent to which our most deeply held hopes and ambitions can impact the people around us.
Forms in Light Monstrous Architecture By Justin Reeve • November 11th, 2022 Neoclassicism never actually had any positive connotations and became increasingly sinister over time, going from somewhat dodgy to entirely despicable.