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Author: Jeremy Signor

The Master of Unlocking

By Jeremy Signor • December 19th, 2018

Unlocking aspects of a game is an old bit of gameplay feedback that’s still satisfying.

The Catch

By Jeremy Signor • December 12th, 2018

The raw feeling of capturing a Pokémon is augmented in Pokémon Let’s Go.

Figure it Out

By Jeremy Signor • December 5th, 2018

Return of the Obra Dinn uses gameplay lines more synonymous with tabletop deduction games than traditional videogames.

Pivot

By Jeremy Signor • November 28th, 2018

How two games handle their key moments forever codified the Metroidvania genre.

Abstract Art

By Jeremy Signor • November 20th, 2018

When abstraction boils down what you end up doing in game, the limits of what is possible start to encroach.

Hell is Other People

By Jeremy Signor • November 14th, 2018

Empathy is good, but how do we hold onto it in the face of those that have none?

Odd

By Jeremy Signor • November 7th, 2018

The mundane can be extraordinary.

We Are the Monsters

By Jeremy Signor • October 31st, 2018

“Maybe we as queer people often have such kinship with monsters because we had to make pals with them when we were all hidden away inside the closet.”

A decaying portrait peaking out from behind a a terrifying curtain.

Hold On

By Jeremy Signor • October 17th, 2018

We all need something to hold onto, but what happens when that thing turns sour?

The Message

By Jeremy Signor • October 3rd, 2018

Level design never stands alone. It’s all in how you look at it.

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