The Master of Unlocking By Jeremy Signor • December 19th, 2018 Unlocking aspects of a game is an old bit of gameplay feedback that’s still satisfying.
The Catch By Jeremy Signor • December 12th, 2018 The raw feeling of capturing a Pokémon is augmented in Pokémon Let’s Go.
Figure it Out By Jeremy Signor • December 5th, 2018 Return of the Obra Dinn uses gameplay lines more synonymous with tabletop deduction games than traditional videogames.
Pivot By Jeremy Signor • November 28th, 2018 How two games handle their key moments forever codified the Metroidvania genre.
Abstract Art By Jeremy Signor • November 20th, 2018 When abstraction boils down what you end up doing in game, the limits of what is possible start to encroach.
Hell is Other People By Jeremy Signor • November 14th, 2018 Empathy is good, but how do we hold onto it in the face of those that have none?
We Are the Monsters By Jeremy Signor • October 31st, 2018 “Maybe we as queer people often have such kinship with monsters because we had to make pals with them when we were all hidden away inside the closet.”
Hold On By Jeremy Signor • October 17th, 2018 We all need something to hold onto, but what happens when that thing turns sour?
The Message By Jeremy Signor • October 3rd, 2018 Level design never stands alone. It’s all in how you look at it.