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Author: Elijah Beahm

The logo for the Banksy Museum, with Banksy in a red distressed font and Museum in a sans serif one

Banksy on Display: An Interview with the Executive Director with NYC’s New Banksy Museum

By Elijah Beahm • June 17th, 2024

Elijah Beahm interviews William Meade, the Executive Director of the new Banksy Museum in NYC.

A collage of images from The Cloven with the title in distressed type in the middle. Someone with short hair and no clothing is running through trees and red light, a hand is displayed, legs jumping, a face smiling in the dark, all drawn with brushstrokes to indicate action

Hoofing It With The Cloven’s Garth Stein and Matthew Southworth

By Elijah Beahm • May 30th, 2024

“Telling a story is all about a dialog between the presenter and the audience, right? The reader and the writer and and the readers trying to figure it out.”

Exploits Feature

The Impossibility of Mods Makes Them So Valuable

By Elijah Beahm • May 1st, 2024

Why would anyone do this, with minimal support, working uphill against someone else’s code, for free?

A screenshot from Alone in the Dark 2024, featuring a rainy street at night, with two lamps and a click with a street sign that says Dercator

Rebuilding Derceto with Alone in the Dark’s Developers

By Elijah Beahm • April 18th, 2024

“In the horror genre, it’s key to make everything feel grounded in the world you’re creating. How all details must feel as a natural part of the environment, no object is there purely by accident; it has its own story to tell.”

A screenshot from Timemelters, where the lead character holds a hand ringed with light to send energy against a horde of charged zombies heading her way while the moon hovers overhead and a spooky building lurks behind

Melting Time With Autoexec Games

By Elijah Beahm • March 27th, 2024

“Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”

Exploits Feature

Is it Alt to Like Call of Duty These Days?

By Elijah Beahm • February 1st, 2024

Somehow, some Call of Duty games seem to have slipped out of the mainstream…

The logo for Riot Power, stylized text with a lightning bolt in the O of Riot

Gaming from the ZX Spectrum to the Cloud: An Interview with RiotPWR’s Fraser Townley

By Elijah Beahm • January 11th, 2024

An involvement in videogames that’s continued throughout the decades sees Townley now focused on the growing interest in mobile and cloud gaming. He’s set his sights on capturing the best parts of more traditional gaming options while on the go.

a screenshot from the trailer for You Don't Know Jack in several variations, each with a bald person looking in some direction with a number and a description of the type of trivia included, like sports, movies, and TV

Getting To Know Jack: How a Jackbox Pack Is Born

By Elijah Beahm • December 12th, 2023

Even before their more recent innovations, Jackbox has held an immensely wide appeal, with fans across the globe, even among those who don’t play more “traditional” games.

A closeup of a DasKeyboard showing the large volume knob on the right above the numpad

How Daniel Guermeur Changed Touch Typing Forever

By Elijah Beahm • November 20th, 2023

Where other brands indulge in fancy effects or gimmicks, DasKeyboard has remained focused on the simple goals of efficiency, quality, and utility.

A screenshot from Bit.Trip Rerunner with vertical rectangle main character Commander Video crossing a finish line as fireworks pop off in the distance

Can’t Stop, Won’t Stop: How RERUNNER Continues The Bit.Trip Saga

By Elijah Beahm • October 24th, 2023

We have already seen levels that have blown our minds, have made us laugh, and have made us say “You can do that?!”

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