Long Live Emulators By David Shimomura • July 18th, 2016 The implications the NES Classic Edition has on games preservation are massive.
Burning Down In-Game Chat is a Good Idea By David Shimomura • July 14th, 2016 What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?
Surrounded by Rent-a-Cops: An AR Story By David Shimomura • July 12th, 2016 Niantic has a history of making people walk like doofuses and attract unwanted attention from cops.
Last Week’s Comics 7/7/2016 By David Shimomura and Michael Edwards • July 6th, 2016 Team Unwinnable shares their thoughts on two new number one issues – Cryptocracy and Hillbilly.
Smiling Mobs By David Shimomura • June 27th, 2016 Will this year’s sale have you adding to your library or your backlog?
The Dad Pad Isn’t as Patronizing as It Seems By David Shimomura • June 20th, 2016 Let’s hear it for the dads who spent Father’s Day playing FIFA in Two Button Mode. It may not just be for dads, though.
Disengage the Simulator By David Shimomura • June 15th, 2016 David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!
Last Week’s Comics 6/15/2016 By Ian Gonzales, Sara Clemens and David Shimomura • June 15th, 2016 Team Unwinnable shares their thoughts on The Wicked + The Divine # 20, Injection # 10 and Action Comics # 957.
Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Blockâhood is interdependent on everything else, and the resources form a perfect circle of consumption.”
Last Week’s Comics 6/8/2016 By Ian Gonzales, David Shimomura and Michael Edwards • June 8th, 2016 Team Unwinnable shares their thoughts on last week’s Hellboy In Hell # 10, Power Rangers: Pink # 1 and this week’s Prometheus: Life And Death # 1.