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Author: David Shimomura

Long Live Emulators

By David Shimomura • July 18th, 2016

The implications the NES Classic Edition has on games preservation are massive.

Burning Down In-Game Chat is a Good Idea

By David Shimomura • July 14th, 2016

What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?

Security Forces

Surrounded by Rent-a-Cops: An AR Story

By David Shimomura • July 12th, 2016

Niantic has a history of making people walk like doofuses and attract unwanted attention from cops.

Last Week’s Comics 7/7/2016

By David Shimomura and Michael Edwards • July 6th, 2016

Team Unwinnable shares their thoughts on two new number one issues – Cryptocracy and Hillbilly.

Smiling Mobs

By David Shimomura • June 27th, 2016

Will this year’s sale have you adding to your library or your backlog?

The Dad Pad Isn’t as Patronizing as It Seems

By David Shimomura • June 20th, 2016

Let’s hear it for the dads who spent Father’s Day playing FIFA in Two Button Mode. It may not just be for dads, though.

Disengage the Simulator

By David Shimomura • June 15th, 2016

David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!

Last Week’s Comics 6/15/2016

By Ian Gonzales, Sara Clemens and David Shimomura • June 15th, 2016

Team Unwinnable shares their thoughts on The Wicked + The Divine # 20, Injection # 10 and Action Comics # 957.

Blockhood and the City Organism

By David Shimomura • June 10th, 2016

“Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”

Last Week’s Comics 6/8/2016

By Ian Gonzales, David Shimomura and Michael Edwards • June 8th, 2016

Team Unwinnable shares their thoughts on last week’s Hellboy In Hell # 10, Power Rangers: Pink # 1 and this week’s Prometheus: Life And Death # 1.

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