Dimensions An Hour Making Games in the Belly of Demonicon By Caroline Delbert • November 8th, 2022 Half a dozen writers and developers signed up for a one-hour game jam over Halloween weekend. What were they (and I) thinking?
Dimensions Papers, Apples, Microphones, Chairs: Immortality’s Spatial Miscellany By Caroline Delbert • October 27th, 2022 Sam Barlow’s recent game projects his text-searching trademark into fully realized feature films. How do you know where to look?
Revving the Engine Mind the Gap By Caroline Delbert • October 22nd, 2022 In The Gap, you play as neuroscientist Joshua Hayes, who is suffering from a degenerative genetic disease. Caroline speaks with the developers.
Feature Story Dimensions By Caroline Delbert • October 21st, 2022 With enough narrative room, you become the monster.
Dimensions There Swings a Skull Completes the Bigger Picture with Grim Tidings By Caroline Delbert • September 28th, 2022 How do you turn a tightly told jam game into something more? For Quinn K. and Conor Walsh, it was a creative challenge.
Dimensions Paradise Killer is On a Heavenly Trip By Caroline Delbert • September 21st, 2022 Kaizen Game Works built their lore sky high, climbed through an unseen ceiling, and emerged into the scene of an age-old mystery. With Oli Clarke Smith.
Dimensions Paradise Killer’s Biggest Secrets are Straight Up By Caroline Delbert • September 8th, 2022 Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.