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Author: Ben Sailer

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How About a Refund?

By Ben Sailer • May 14th, 2019

Google’s talked about how great Stadia is, but how will it win over the average (heavily skeptical) consumer?

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Ace Combat 7 Wants the Context of War Without its Baggage

By Ben Sailer • April 10th, 2019

Even in an arcade game like Ace Combat 7, borrowing from real-world war narratives makes the whole “escapism” thing…awkward.

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Tidying Up the Old Videogame Collection

By Ben Sailer • March 13th, 2019

Sometimes, stuff’s just gotta go. Even if you loved it.

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Musical Play Without the Peripherals

By Ben Sailer • February 11th, 2019

Resynth goes beyond teaching muscle memory and challenges players much in the same way writing music does.

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At Least Videogame Advertising Has Grown Up

By Ben Sailer • January 11th, 2019

The days of shit-talking the competition are gone. Now videogame companies demand our attention by . . . just making better products.

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DDR Movie Marks a Positive Step

By Ben Sailer • November 26th, 2018

Why make a movie about Dance Dance Revolution? Maybe a better question to ask is, “Why would they make a movie about any other game at all?”

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Rigged Games

By Ben Sailer • November 14th, 2018

If politicians treat electioneering like a tactical war game that was built to be hacked, Gerrymander lays their tactics bare with adorably dystopian puzzles.

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The Inseparable Politics of Homo Machina

By Ben Sailer • October 13th, 2018

Underneath this mobile game’s unassuming plot lies deep historical inspiration intricately connected to the social upheaval surrounding its source material.

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Whether its NFL or RPG, A Party Trumps Its Players

By Ben Sailer • August 30th, 2018

How communities and players lose sight of the people behind their beloved teams.

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Remembering Doom on SNES

By Ben Sailer • July 12th, 2018

Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.

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