The day surreal point and click adventure Trauma came out, I was excited to dive into what was bound to be a deep psychological experience. If Trauma was a pool, I would have my broken neck.
From the psychosexual phantasmagoria of the Silent Hill series to the nightmarescapes of Sanitarium to countless amnesiac protagonists unraveling the riddles of identity, videogames have a long tradition of creating compelling narratives out of psychological damage and healing. It is a shame that Trauma is not part of that storied (ahem) institution.
Read the rest of my Trauma review at Paste Magazine.