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Monsters, Aliens, and Holes in the Ground

The day surreal point and click adventure Trauma came out, I was excited to dive into what was bound to be a deep psychological experience. If Trauma was a pool, I would have my broken neck.

From the psychosexual phantasmagoria of the Silent Hill series to the nightmarescapes of Sanitarium to countless amnesiac protagonists unraveling the riddles of identity, videogames have a long tradition of creating compelling narratives out of psychological damage and healing. It is a shame that Trauma is not part of that storied (ahem) institution.

Read the rest of my Trauma review at Paste Magazine.

Games, Review