A week later and I still can’t shut up about GDC 2011. There’s so much to discuss, I barely know where to start, but my Highlight Reel: The Best 5 Stories of GDC 2011 for Complex is a good a place as any. It hits upon the major stuff that wasn’t under embargo at the time – iPad 2, 3DS, Battlefield, etc.
Then, over at Digital Innovation, I have a run down of The Failure Workshop which featured Chris Hecker (SpyParty), George Fan (Plants vs. Zombies), Kyle Gabler (World of Goo), Brad Wardell (Elemental: War of Magic) and Matthew Wegner (Off-road Velociraptor Safari) sounding off on their biggest game design mistakes and what they learned from them. It was illuminating – it would behoove more folks in the industry to talk candidly about their failures.