I Played It, Like, Twice... Keeping the Flame: Flamecraft and the Pleasing Complexity of Resource Management By Orrin Grey • March 8th, 2023 Naturally, that’s a bit like judging a book by its cover but, as I have discussed before, the look and feel of a game is actually every bit as important as how it plays.
Labor and Love: A Look at Worker Placement Games By Sam Desatoff • February 2nd, 2017 “If worker placement is so simple, how does the genre stay fresh? What keeps one game from feeling like another?”
Emergency Leadership Training With Life in Bunker By Jose Cardoso • May 13th, 2016 A semi-fearless leader embarks on a quest to plan life in a bunker.