Collision Detection The Role-Playing Television Future of Tomorrow, Yesterday By Ben Sailer • August 12th, 2021 VR, the hard way. The really hard way.
Gingy's Corner Tokyo Chronos: Visual Novel in Virtual Reality By Gingy Gibson • June 7th, 2019 A title that does more to sell the software it runs on then the product itself.
There is Nothing Virtual About VR By David Shimomura • February 6th, 2017 “The issue with “virtual reality” as a term isn’t the virtual part, it’s the reality part.”
Are Games Really Better With Friends? By Matt Sayer • December 13th, 2016 Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
Digital Arachnophobia By David Shimomura • March 7th, 2016 What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?
Virtual Reality In Perspective By Matt Sayer • March 1st, 2016 VR with be in the hands of the masses in just a few months. Matt has a new perspective on the infamous price tags.
Revving the Engine: Emmerholt By Stu Horvath • February 17th, 2016 Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.
Oculus Rift Is Grossly Underpriced By Charles Singletary • January 22nd, 2016 Gaming is but one small part of the VR experience, but many seem to be forgetting that when criticizing the $600 price tag.