Open World My Own Personal 25th Universe By Edward Smith • August 12th, 2022 The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end
Backlog What Matters and What Matters Last By Gavin Craig • December 4th, 2018 It’s a difficult thing to write about videogames when one doesn’t play very many videogames.
Feature Excerpt Flash Forever By Phantom • November 21st, 2018 A history of the delightful weirdness of Flash games.
Backlog Resolution State By Gavin Craig • November 9th, 2018 With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?
Feature Excerpt Little Boots to Fill By Edward Smith • June 1st, 2017 Is it possible that the notorious 1979 movie Caligula can tell us all we need to know about videogames?
List-o-Mania – May 2016 By Team Unwinnable • June 23rd, 2016 Recommendations! Get your red hot book, music and game recommendations right here!
The Witness is a Videogame Sans Politics, for Good or Ill By Megan Condis • April 1st, 2016 Spoiler Warning for Myst, which seriously you guys came out in 1993.
Building Languages in Games: An Interview with Dr. Jessica Sams By Megan Condis • March 3rd, 2016 From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.
How Undertale Broke the Internet By Megan Condis • December 22nd, 2015 When Undertale won GameFAQs’ annual Best Game Ever bracket, the community went insane. But why?
Thoughts on the Internet’s Teen Angst By David Wolinsky • August 27th, 2015 “‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.
Treasure: The Moment By Rob Haines • August 4th, 2015 “Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.
The Vid-Game Law By Corey Milne • November 10th, 2014 Corey Milne reveals what happens when videogames come to Judge Dredd’s Mega-City One.
Gone But Not Forgotten By Andy Hunt • July 25th, 2013 Andy Hunt looks back at an American icon: the arcade.
‘It’s a Little Bit Sad’ By Jordan Mammo • June 14th, 2013 Next-generation consoles like the PlayStation 4 and Xbox One arrive this year. Why?
Anger Management By Jordan Mammo • May 23rd, 2013 Asura’s Wrath hates everyone and everything. This is a very good thing.
Die A Zillion Deaths: A Bee Tee Dee Comic By Bee Tee Dee • January 27th, 2012 Unwinnable presents a Bee Tee Dee comic on death in videogames.
Unwinnable – Now 20% More Boring! By Ed Coleman • June 28th, 2011 Ed Coleman makes his writing debut wanting less flash and more numbers -beautiful, collected, interpreted numbers.
The Game Critic’s Lament By Stu Horvath • June 14th, 2011 Stu Horvath is too busy to play videogames. Other people feel the need to quit them. Neither one is a good thing.
Cultured Expatriates: Questioning the Roots of Pathological Gaming By Peter Lang • January 27th, 2011 Unwinnable examines a new study on pathological gaming published in the official journal of the American Academy of Pediatrics.