Forms in Light Parasites and Predation By Justin Reeve • November 10th, 2023 While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.
The Heavy Pour Sucking Blood from the Earth By Sara Clemens • November 30th, 2018 Between the nightmare of daily news and the ethical quandaries of playing games by any triple-A developer, it’s hard to be assed to play games these days.
The Burnt Offering Powers of Darkness By Stu Horvath • July 4th, 2018 DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
The Ethics of a Human Whopper By Levi Rubeck • June 14th, 2018 These ideas, of food in games as something more than a vessel of health or the act of consumption, settles like a river mist over Vampyr.