Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Revving the Engine Research and Destroy By Stu Horvath • May 9th, 2018 Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.
Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Revving the Engine SculptrVR By Stu Horvath • December 27th, 2017 Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.
Revving the Engine Rite of Ilk By Stu Horvath • November 29th, 2017 Unwinnable chats with Alanay Cekic of Turtleneck Studios about their upcoming cooperative adventure game, Rite of Ilk.