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Tag: Unreal Engine

Revving the Engine

Project Witchstone: The World is Yours

By Stu Horvath • September 30th, 2020

Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?

Revving the Engine

No Straight Roads: Rock Will Never Die

By Stu Horvath • September 1st, 2020

Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.

Revving the Engine

A Long Walk in the Woods

By Stu Horvath • August 14th, 2020

“I want people to leave my games feeling like they’ve been somewhere else.”

Revving the Engine

Revoider: Chipping Away

By Stu Horvath • July 13th, 2020

“We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”

Revving the Engine

Endling: Extinction is Forever

By Stu Horvath • June 10th, 2020

“It’s definitely not a Disney movie.”

Revving the Engine

Omno: In Search of Awe

By Stu Horvath • May 14th, 2020

Omno seemed to want to wander, to find adventure, to “be awed by the world around him.”

Revving the Engine

A Juggler’s Tale: Pull the Strings

By Stu Horvath • March 25th, 2020

“There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”

Revving the Engine

Backbone: We’re All Animals

By Stu Horvath • March 9th, 2020

What better way to examine the human condition than in a story about animals?

Revving the Engine

Dead Static Drive: A Dark and Winding Road

By Stu Horvath • February 5th, 2020

“I didn’t ever feel like I sought out horror so much as people brought it to me.”

The Kremer Museum

By Stu Horvath • July 31st, 2019

Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.

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