Forms in Light Architecture of the Pharaohs By Justin Reeve • June 10th, 2020 An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
Far Cry: New Dawn’s Only Compelling Feature is Blowing Things Up with Stu By David Shimomura • March 6th, 2019 None of Far Cry: New Dawn feels like it’s meant to be experienced with another person. It’s especially not meant to be experienced with someone who is a decidedly chaotic force such as myself.
Far Cry 5’s Paranoid Right Wing Fantasy By Jed Pressgrove • April 6th, 2018 Far Cry 5 is clearly a right-wing fantasy that uses an extreme religious cult to mock the American left.
Far Cry 5: Taking off the Engagement Blinders By David Shimomura • April 2nd, 2018 That’s the trap of engagement and enthrallment. At 100mph the flaws dissolve in the motion blur.
For Honor Gives Me the Rush of Fighting Games By Khee Hoon Chan • August 15th, 2017 But Ubisoft’s hack-and-slash title, For Honor, has resuscitated my love for fighting games. It has helped me become less irritable and impatient about learning to play.
Watch Dogs 2: It’s Just a Game, Right? By Matt Sayer • December 6th, 2016 Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.
Future Past of From Dust By David Shimomura • March 17th, 2016 Ubisoft may be a bit more wily than you thought with their world building.
Rookie of the Year: I Finally Opened Assassin’s Creed III By Matt Marrone • December 10th, 2012 The Rookie of the Year unwraps Assassin’s Creed III, confusion ensues.
Characters with Guns with Character By Brendan Keogh • October 9th, 2012 This is Brendan Keogh’s rifle. There are many like it, but this one is his.
When They Rise, We Will Be Ready – Shoot Many Robots Demoed By Team Unwinnable • October 19th, 2011 Dave Trainer gets hands-on at New York Comic Con as he demos Shoot Many Robots.