Feature Excerpt The Stories of Virtual Fragments By Clint Morrison Jr. • November 22nd, 2023 Modern games are littered with fragmented narratives, digital ephemera often left obscured or abstracted in their incompleteness.
Forms in Light After Us By Justin Reeve • May 11th, 2023 There’s a remarkably prevalent misconception that if people suddenly disappeared from the planet, the environment would eventually return to how it was before we started transforming the landscape.
The Last of Us on HBO By Amanda Hudgins • April 11th, 2023 The Last of Us is not the greatest story in video games.
Open World Two Deaths By Edward Smith • January 9th, 2023 What I see I guess in all this are microcosmic pictures, metaphors, illustrations of how goddamn unknowable everything seems nowadays.
Casting Deep Meteo Greak and the Deft Power of Short Stories By Levi Rubeck • September 21st, 2021 Greak doesn’t overstay its welcome, and is clearsighted in its goals from the beginning.
Casting Deep Meteo “To Steady the Box” By Levi Rubeck • October 22nd, 2020 We are meant to consider that this ability to compress their feelings into a box and hoist it themselves until their arms go numb is a kind of strength.
Maybe The Last Of Us Part II Was Trying To Frustrate Us? By Mike Gillis • October 1st, 2020 “Why have I been blindly following instructions to kill these digital characters? Am I… a monster?”
Feature Excerpt Watching Myself Die By Phillip Russell • September 22nd, 2020 On Blackness in The Last of Us
Letter From the Editor Unwinnable Monthly – September 2020 By Stu Horvath • September 21st, 2020 Your guided tour to this month’s table of contents.
Musings The Last of Us Part II: Over and Over Again By Blake Hester • August 11th, 2020 Though it likely wasn’t their intent, Naughty Dog’s sequel hits the nail on the head when it comes to an unflinching portrayal of the cycle of addiction.