The Heavy Pour I’ve Been Eaten by a Grue By Sara Clemens • April 14th, 2023 How I learned to stop worrying and love the text-based adventure.
Queers in Love Reminds Us to Live and Love By Khee Hoon Chan • November 29th, 2016 In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.
Maybe Emily Should Stay Away, Too By Matt Sayer • November 21st, 2016 “Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”
A Pen In The Dark: The Case For Text Adventure Horror Games By Matthew Byrd • September 1st, 2016 A lot of horror hounds have maintained that your imagination is scarier than what you see, so let’s jumpstart text adventure horror!
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • May 14th, 2016 I started by throwing words at a sheet of paper and pretending I was having ideas.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • April 12th, 2016 Part One: Things haven’t gone wrong yet.