Forms in Light Mastering the Desert By Justin Reeve • July 15th, 2025 Gerudo Town is noticeably different from the surrounding desert, mostly on account of its urban grid, something which looks notably unnatural.
Forms in Light Echoes of the Mountain By Justin Reeve • June 13th, 2025 Goron City exemplifies how architecture, when viewed from a phenomenological perspective, can truly transcend the limitations of traditional production.
Forms in Light Tears of the Technocracy By Justin Reeve • May 14th, 2025 The connection between technology and corruption found in Tears of the Kingdom and Breath of the Wild couldn’t be clearer.
Forms in Light Living Legends Trapped in Time By Justin Reeve • April 18th, 2025 In Tears of the Kingdom, the ruins of the Zonai are not just forgotten relics but active agents in the story of Hyrule.
Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Past Presence Object Lessons #1: Field By Dr. Emily Price • August 31st, 2023 Are fields a stage for action to take place on, or are they the action themselves?
Eyeing Elsewhere On Play in Tears of the Kingdom By Phillip Russell • July 26th, 2023 In Tears of the Kingdom, Nintendo has found a captivating approach to its play design by allowing players to approach challenges in a seemingly infinite number of ways.