Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Past Presence Object Lessons #1: Field By Emily Price • August 31st, 2023 Are fields a stage for action to take place on, or are they the action themselves?
Eyeing Elsewhere On Play in Tears of the Kingdom By Phillip Russell • July 26th, 2023 In Tears of the Kingdom, Nintendo has found a captivating approach to its play design by allowing players to approach challenges in a seemingly infinite number of ways.
Fudge Around and Find Out: Tears of the Kingdom’s Link to the Childish Past By Francisco Dominguez • July 14th, 2023 Link may be over 100 years old, but he never truly grows up.
Area of Effect All’s Well in the Kingdom By Jay Castello • July 11th, 2023 The wells in Hyrule are incredible. I want someone to talk to me about all the wells in Hyrule, as well.