The Solus Project: Survival at its Fittest By Matt Sayer • August 23rd, 2016 The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?