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Tag: Silent Hill

Interlinked
A screenshot from the videogame Silent Hill: Homecoming, featuring the main protagonist, Alex Shepherd, with his mother, Lillian Shepherd.

Fragile Traditions

By Phoenix Simms • January 9th, 2026

Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.

Here Be Monsters
A screenshot from Silent Hill 2 Remake shows a man watching a woman walk deeper into a flaming building.

Nightmare Logic and the Horrors of Confusion

By Emma Kostopolus • October 3rd, 2025

Each person trapped in Silent Hill is seeing their own unique version of Hell, and only occasionally do those visions overlap.

Here Be Monsters
James Sunderland from the Silent Hill 2 Remake gazes into the mirror while torturously touching his own face.

Dead Wives’ Society: Male Guilt and the Horror Game

By Emma Kostopolus • September 9th, 2025

The important things remain the same: there is a man, there are the horrors and there is the specter of the woman he loved and lost.

Here Be Monsters
A screenshot from Crow Country shows a woman standing in the center of a very dark and funky bathroom, the line of urinals along one wall looking scarier than any ghost.

In Defense of Tank Controls

By Emma Kostopolus • March 5th, 2025

We don’t need to throw the super cool atmospheric and mechanically interesting baby out with the bathwater of outdated hardware limitations.

Here Be Monsters
A screenshot from Silent Hill shows protagonist James running into the misty distance.

It’s an Evil Effing Room: Level Design in Horror

By Emma Kostopolus • January 3rd, 2024

In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.

Here Be Monsters
In a screenshot from the videogame Resident Evil, the player character gazes down at a spookily lit desk, upon which is an old typewriter, some files, and a book on castles.

Limited Inventory and Staggered Saves

By Emma Kostopolus • December 5th, 2022

The rhetoric of classic survival horror.

A decaying portrait peaking out from behind a a terrifying curtain.

Hold On

By Jeremy Signor • October 17th, 2018

We all need something to hold onto, but what happens when that thing turns sour?

Back to the Couch

By Taylor Hidalgo • October 22nd, 2015

“A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”

The Horror of Being Human

By Kaitlin Tremblay • October 8th, 2015

“Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”

Safe Space

By Jeremy Signor • September 29th, 2014

Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor.

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