Interlinked Fragile Traditions By Phoenix Simms • January 9th, 2026 Porcelain as a material metaphor is a way to emphasize not just legacy, but the hands-on and time-consuming craft that creates objects of precious worth.
Here Be Monsters Nightmare Logic and the Horrors of Confusion By Emma Kostopolus • October 3rd, 2025 Each person trapped in Silent Hill is seeing their own unique version of Hell, and only occasionally do those visions overlap.
Here Be Monsters Dead Wives’ Society: Male Guilt and the Horror Game By Emma Kostopolus • September 9th, 2025 The important things remain the same: there is a man, there are the horrors and there is the specter of the woman he loved and lost.
Here Be Monsters In Defense of Tank Controls By Emma Kostopolus • March 5th, 2025 We don’t need to throw the super cool atmospheric and mechanically interesting baby out with the bathwater of outdated hardware limitations.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Here Be Monsters Limited Inventory and Staggered Saves By Emma Kostopolus • December 5th, 2022 The rhetoric of classic survival horror.
Hold On By Jeremy Signor • October 17th, 2018 We all need something to hold onto, but what happens when that thing turns sour?
Back to the Couch By Taylor Hidalgo • October 22nd, 2015 “A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”
The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
Safe Space By Jeremy Signor • September 29th, 2014 Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor.