Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Here Be Monsters Limited Inventory and Staggered Saves By Emma Kostopolus • December 5th, 2022 The rhetoric of classic survival horror.
Hold On By Jeremy Signor • October 17th, 2018 We all need something to hold onto, but what happens when that thing turns sour?
Back to the Couch By Taylor Hidalgo • October 22nd, 2015 “A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”
The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
Safe Space By Jeremy Signor • September 29th, 2014 Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor.
Unwinnable Weekly Issue Sixteen By Stu Horvath • September 26th, 2014 We’ve got it bad, got it bad, got it bad in Unwinnable Weekly Issue Sixteen.
The Town that Takes All By Steve Haske • February 28th, 2013 Steve Haske visits the most recent addition to the ash heap of videogame movie adaptations – Silent Hill: Revelation.
Survival of the Bravest By Dennis Scimeca • October 30th, 2012 Dennis Scimeca takes on the unknown horrors of Minecraft.