Here Be Monsters In Defense of Tank Controls By Emma Kostopolus • March 5th, 2025 We don’t need to throw the super cool atmospheric and mechanically interesting baby out with the bathwater of outdated hardware limitations.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
Here Be Monsters Limited Inventory and Staggered Saves By Emma Kostopolus • December 5th, 2022 The rhetoric of classic survival horror.
Hold On By Jeremy Signor • October 17th, 2018 We all need something to hold onto, but what happens when that thing turns sour?
Back to the Couch By Taylor Hidalgo • October 22nd, 2015 “A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”
The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
Safe Space By Jeremy Signor • September 29th, 2014 Jeremy Signor investigates the parallels between his anxiety and certain games like Silent Hill and Lone Survivor.
Unwinnable Weekly Issue Sixteen By Stu Horvath • September 26th, 2014 We’ve got it bad, got it bad, got it bad in Unwinnable Weekly Issue Sixteen.
The Town that Takes All By Steve Haske • February 28th, 2013 Steve Haske visits the most recent addition to the ash heap of videogame movie adaptations – Silent Hill: Revelation.
Survival of the Bravest By Dennis Scimeca • October 30th, 2012 Dennis Scimeca takes on the unknown horrors of Minecraft.