Another Look Better Late than Never By Yussef Cole • December 7th, 2021 On always being a few steps behind in a never-ending videogame console race.
Forms in Light Billboard Architecture By Justin Reeve • August 13th, 2020 What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
Forms in Light Anomalous Architecture By Justin Reeve • October 14th, 2019 If some of the buildings look weird in Yakuza Kiwami 2, you can blame Japanese regulations.
The Beatdown is Coming Back By Levi Rubeck • May 9th, 2019 Streets of Rage 4 is as much a mixtape rhythm game as it was a brawl simulator.
Collision Detection At Least Videogame Advertising Has Grown Up By Ben Sailer • January 11th, 2019 The days of shit-talking the competition are gone. Now videogame companies demand our attention by . . . just making better products.
Sonic Mania is the Apotheosis of Fanmakes By David Shimomura • August 28th, 2017 Its nostalgia that’s not been weaponized by corporate culture against those of us who do have rosy feelings about times since gone.
Sonic Riders Made Me Feel Like a Champion By Jose Cardoso • March 1st, 2016 The classic racer just celebrated its 10th birthday!
A Reason to Fire Up the DS Again By Michael Edwards • November 18th, 2011 Michael Edwards fires up the old DS and remembers, “short, controlled bursts.”
Welcome to My Nightmare – Rise of Nightmares Reviewed By Kenneth J. Lucas • September 13th, 2011 Ken Lucas gets hands-on, literally, with Sega’s Rise of Nightmares.
Gimme A Break: Sword of Vermilion By Garrett Martin • December 20th, 2010 Garrett Martin looks back at the folly that is Sword of Vermilion, a mediocre RPG for the Sega Genesis.