Dead Cells : Variety is the Spice of Death By Sam Desatoff • June 8th, 2017 The game plays like a combination of Castlevania and a 2D Diablo, and if that sounds like a good combination, that’s because it is.
Rogue Wizards: Endlessly Addictive, Utterly Conventional By Khee Hoon Chan • September 27th, 2016 Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.
Metroidvanias, Roguelikes and Dungeons&CallOfQuesters By David Shimomura • August 29th, 2016 Metroidvania, roguelike-like, just how far have these titles drifted from their original meaning? They’re words we all understand, for better or worse.
Duskers: Finding Love In An Empty Space By Declan Taggart • June 24th, 2016 Have you ever visited a Video Games Therapist?
The Two-Sided Invitation of Cartoon Aesthetics By Jose Cardoso • June 10th, 2016 Bob’s not your everyday hero, but his battles against pollen and fungus are no less daring.
No Black T-Shirts By Gus Mastrapa • February 1st, 2013 It is time to stop calling games a young medium and start looking back.
Eat a Videogame Olive By Gus Mastrapa • July 6th, 2012 Gus Mastrapa would like you to open your mind, eat an olive and play Spelunky.
Roguelike By Stu Horvath • January 11th, 2011 Unwinnable honcho Stu Horvath waxes enthusiastic for the iPad and iPhone game 100 Rogues and takes the opportunity to look back on his history with roguelike games.