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Tag: Revving the Engine

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Revving the Engine: Thunderbird

By Stu Horvath • September 19th, 2016

Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.

Revving the Engine: The Long Journey Home

By Stu Horvath • August 4th, 2016

Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.

Revving the Engine: Hypercharge

By Stu Horvath • March 18th, 2016

Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.

Revving the Engine: Emmerholt

By Stu Horvath • February 17th, 2016

Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.

Revving the Engine: 404Sight

By Stu Horvath • December 18th, 2015

Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.

Revving the Engine: Planet Alpha 31

By Stu Horvath • November 19th, 2015

Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.

Revving the Engine: Adrift

By Stu Horvath • November 12th, 2015

Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.

Revving the Engine: Quest-Based Learning

By Stu Horvath • October 15th, 2015

Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.

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