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	<title>Revving the Engine Archives - Unwinnable</title>
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		<title>How Dracma Studios is Lighting Its Own Path With Candle Knight</title>
		<link>https://unwinnable.com/2022/12/22/how-dracma-studios-is-lighting-its-own-path-with-candle-knight/</link>
		
		<dc:creator><![CDATA[Ben Sailer]]></dc:creator>
		<pubDate>Thu, 22 Dec 2022 05:03:46 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Candle Knight]]></category>
		<category><![CDATA[Dracma Studios]]></category>
		<category><![CDATA[Revving the Engine]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal MegaGrant]]></category>
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					<description><![CDATA[<p>Mexico-based Dracma Studios is creating more than just an intriguing platformer with <em>Candle Knight.</em> They’re lighting a path forward for themselves (and developers across Latin America).</p>
<p>The post <a href="https://unwinnable.com/2022/12/22/how-dracma-studios-is-lighting-its-own-path-with-candle-knight/">How Dracma Studios is Lighting Its Own Path With Candle Knight</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Breaking Away From the Fold</title>
		<link>https://unwinnable.com/2022/11/23/breaking-away-from-the-fold/</link>
		
		<dc:creator><![CDATA[Justin Reeve]]></dc:creator>
		<pubDate>Wed, 23 Nov 2022 05:03:12 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[A Tale of Paper: Refolded]]></category>
		<category><![CDATA[Open House Games]]></category>
		<category><![CDATA[Revving the Engine]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal MegaGrant]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=89161</guid>

					<description><![CDATA[<p><em>A Tale of Paper: Refolded</em> poses a number of interesting questions including the extent to which our most deeply held hopes and ambitions can impact the people around us.</p>
<p>The post <a href="https://unwinnable.com/2022/11/23/breaking-away-from-the-fold/">Breaking Away From the Fold</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Mind the Gap</title>
		<link>https://unwinnable.com/2022/10/22/mind-the-gap/</link>
		
		<dc:creator><![CDATA[Caroline Delbert]]></dc:creator>
		<pubDate>Sat, 22 Oct 2022 16:03:06 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Revving the Engine]]></category>
		<category><![CDATA[The Gap]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal MegaGrant]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=88746</guid>

					<description><![CDATA[<p>In <em>The Gap</em>, you play as neuroscientist Joshua Hayes, who is suffering from a degenerative genetic disease. Caroline speaks with the developers.</p>
<p>The post <a href="https://unwinnable.com/2022/10/22/mind-the-gap/">Mind the Gap</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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