Returnal Pushes Against the Risks of Ambition By William Fox • December 21st, 2023 For Thoreau, mundanity might be a feather duster, but for ambition, it’s anything which takes away time from achieving something extraordinary.
Here Be Monsters Every Game is Happy Death Day By Emma Kostopolus • March 30th, 2023 Videogames, with their very direct focus on death and rebirth as a normal part of play, are uniquely positioned to get us thinking about the horrors of our own mortality.
Feature Excerpt Time Loop of Trauma By Alma Roda-Gil • January 20th, 2023 There is no catharsis to be had at the end of Returnal’s time loop. It becomes clear, as the player finishes the story, that it will keep going.