Revisiting the Madhouse By J.M. Henson • January 15th, 2026 It feels to me like Madhouse is the intended difficulty.
Here Be Monsters Dead Wives’ Society: Male Guilt and the Horror Game By Emma Kostopolus • September 9th, 2025 The important things remain the same: there is a man, there are the horrors and there is the specter of the woman he loved and lost.
We Need to Stop Rewriting our Reactions to Resident Evil 5 By Gerard Visco • June 24th, 2025 Like most flawed works of art, the game seems merely ill-informed.
Here Be Monsters In Defense of Tank Controls By Emma Kostopolus • March 5th, 2025 We don’t need to throw the super cool atmospheric and mechanically interesting baby out with the bathwater of outdated hardware limitations.
Here Be Monsters RE7 as American Folk Horror By Emma Kostopolus • September 28th, 2023 Folk horror is having a minute in the scholarly study of horror.
Here Be Monsters Limited Inventory and Staggered Saves By Emma Kostopolus • December 5th, 2022 The rhetoric of classic survival horror.
Another Look Evil in Residence By Yussef Cole • November 7th, 2022 Resident Evil is a Hellraiser puzzle box; an invitation to partake, to play along, only to realize (too late) that the controller itself is a portal through which the game itself can reach out and draw its horrifying tithe.
Here Be Monsters On Being Chased By Emma Kostopolus • October 31st, 2022 These monsters are more than bundles of code: they are a concrete reminder of the lack of control that we have over our own lives.
Here's the Thing Resident Evil 8 and the Refinement of RE7 By Rob Rich • July 8th, 2021 Rob reflects on the evolution (mutation?) of Resident Evil’s latest iteration.
Collision Detection How I Learned to Stop Worrying (And Love Being Horrified) By Ben Sailer • November 11th, 2019 Ben hasn’t felt frightened by a game since playing the original Resident Evil two decades ago. However, a brisk run through Outlast changed that, and in the process, helped him rekindle a long-lost love for being scared shitless.