Forms in Light Architecture and Authority By Justin Reeve • May 31st, 2021 Somewhere, someone is still really mad it’s called the “Racoon Police Department.”
I Played It, Like, Twice... Rising Tension: The Odd and Appropriate Specificity of Resident Evil 2: The Board Game By Orrin Grey • May 13th, 2021 I decided it was high time for me to crack open my copy of Resident Evil 2: The Board Game and see how it stacked up against my memories of the real thing.
Checkpoint 2020 By Corey Milne • January 11th, 2020 Corey offers a year-end roundup, some quickfire crit on 2019’s best games and a farewell.
Collision Detection How About a Refund? By Ben Sailer • May 14th, 2019 Google’s talked about how great Stadia is, but how will it win over the average (heavily skeptical) consumer?
Here's the Thing What the Resident Evil 2 Remake Got Wrong By Rob Rich • April 6th, 2019 The recent remake of Resident Evil 2 is fantastic, but Rob feels like its biggest fumble is being ignored.
Resident Evil 2 Brings the Original Game Design Back From The Dead By Ethan Horn • March 20th, 2019 The game rebuilds the notion of why being stuck in police station during a virus outbreak is a terrifying prospect by increasing the number of verbs available.
The Heavy Footsteps of Resident Evil 2’s Mr. X By Jeremy Signor • February 6th, 2019 The whiff of threat of him is enough to completely change the game you’re playing, warping your entire awareness around the possibility of him.