Shadows of Worlds Unto Themselves By Jonathan Fenn • December 3rd, 2024 A big limitation of videogame ecosystems is their strong focus on predation and conflict.
Checkpoint Armadillo Burning By Corey Milne • March 10th, 2019 You can’t go back. Not even in Red Dead Redemption 2.
Another Look Writing About Games: Learning to Love the Compromise By Yussef Cole • December 6th, 2018 There is only so much compartmentalization you can do in separating a game from its production process and the worldview it espouses before you, as a writer, become morally compromised.
My Eighty Percent Problem By Sam Desatoff • February 9th, 2017 “If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective.”
Music Matters, Use it Wisely By David Shimomura • November 14th, 2016 Music can make or break a game.
Why the Videogame Western is s One Horse Town By Matthew Byrd • November 3rd, 2016 How the West was won by Red Dead Redemption.
The Maturity In Video Game Absurdity By Matthew Byrd • August 22nd, 2016 Games are growing up, and they’re learning it’s okay to poke fun at yourself.
Food Issue – Theme Recap By Team Unwinnable • May 25th, 2016 Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.