Open World Gouranga By Edward Smith • October 11th, 2022 I hate this idea that games have gotten so big they basically replace your life – and tell you you’re not getting the most out of them and doing everything unless you let them replace your life.
Dimensions Roam Paradise Killer If You Want To By Caroline Delbert • August 18th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.
Seize the Sandbox By Levi Rubeck • August 23rd, 2018 I don’t want to craft my own tale in the game, I want to live vicariously through a meticulously arranged narrative.
Far Cry 5’s Paranoid Right Wing Fantasy By Jed Pressgrove • April 6th, 2018 Far Cry 5 is clearly a right-wing fantasy that uses an extreme religious cult to mock the American left.
Far Cry 5: Taking off the Engagement Blinders By David Shimomura • April 2nd, 2018 That’s the trap of engagement and enthrallment. At 100mph the flaws dissolve in the motion blur.
Badly Damaged: Weapon Durability in Breath of the Wild By Sam Desatoff • April 27th, 2017 “Instead of providing a sense of variety in combat, you find yourself hoarding weapons for fear of losing them.”
How Organic Shopping Lists Can Save Open World Gaming By Matthew Byrd • March 16th, 2017 “If there’s a griffin to be killed, let me overhear a conversation about it and make my own decisions.”
We Need a Real Nemesis System By David Shimomura • March 13th, 2017 “What if any game forced you to own up to the potentially thousands of people you may have wronged?”
It’s Time to Talk About Videogame Length and Prices By Khee Hoon Chan • December 6th, 2016 “Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”
Good & Evil Issue – Thoughts Recap By Team Unwinnable • April 25th, 2016 Unwinnable Monthly 78 is here and we have thoughts on everything from Howl’s Moving Castle to Saosin.