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Tag: Neir: Automata

Checkpoint

Saved State

By Corey Milne • January 15th, 2018

Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.

The Best Games of 2017

By Team Unwinnable • December 29th, 2017

Another year, another batch of fantastic, imaginative games that move the medium forward.

Backlog

To Hell With 2017, Bring On 2018

By Gavin Craig • December 28th, 2017

Gavin has a dozen or so wishes for the new year. Or more.

List-O-Mania, March 2017

By Team Unwinnable • March 30th, 2017

What’s Team Unwinnable playing, reading and rocking out to in March?

Video Games - Comics - Sci-Fi - Pulp

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