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	<title>Metroid Archives - Unwinnable</title>
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		<title>On the Death of Samus Aran</title>
		<link>https://unwinnable.com/2021/12/02/on-the-death-of-samus-aran/</link>
					<comments>https://unwinnable.com/2021/12/02/on-the-death-of-samus-aran/#comments</comments>
		
		<dc:creator><![CDATA[Julie Muncy]]></dc:creator>
		<pubDate>Thu, 02 Dec 2021 05:01:20 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Hyperfixations]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Metroid Dread]]></category>
		<category><![CDATA[Metroid Fusion]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=85460</guid>

					<description><![CDATA[<p>For Samus, her body is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself.</p>
<p>The post <a href="https://unwinnable.com/2021/12/02/on-the-death-of-samus-aran/">On the Death of Samus Aran</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
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		<title>The Growth and Adaptation of Samuslikes</title>
		<link>https://unwinnable.com/2020/05/26/the-growth-and-adaptation-of-samuslikes/</link>
		
		<dc:creator><![CDATA[Don Everhart]]></dc:creator>
		<pubDate>Tue, 26 May 2020 04:00:24 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Matterfall]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Samus Aran]]></category>
		<category><![CDATA[Velocity]]></category>
		<category><![CDATA[Velocity 2X]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=79484</guid>

					<description><![CDATA[<p>Samus Aran, videogames’ own Strong Sci-Fi Female Protagonist, echoes through the medium just like the design of <em>Super Metroid</em>.</p>
<p>The post <a href="https://unwinnable.com/2020/05/26/the-growth-and-adaptation-of-samuslikes/">The Growth and Adaptation of Samuslikes</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
			</item>
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		<title>The Platforming Genre That Might Have Been</title>
		<link>https://unwinnable.com/2019/09/19/the-platforming-genre-that-might-have-been/</link>
		
		<dc:creator><![CDATA[Jeremy Signor]]></dc:creator>
		<pubDate>Thu, 19 Sep 2019 21:16:32 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Castlevania: Symphony of the Night]]></category>
		<category><![CDATA[Clash at Demonhead]]></category>
		<category><![CDATA[Demon's Crest]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[Super Mario Bros. 3]]></category>
		<category><![CDATA[Super Mario World]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=76082</guid>

					<description><![CDATA[<p>We all know how the Metroidvania became the standard for so much of the platforming genre. But what it there was another possibility?</p>
<p>The post <a href="https://unwinnable.com/2019/09/19/the-platforming-genre-that-might-have-been/">The Platforming Genre That Might Have Been</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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