Hyperfixations On the Death of Samus Aran By Julie Muncy • December 2nd, 2021 For Samus, her body is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself.
The Growth and Adaptation of Samuslikes By Don Everhart • May 26th, 2020 Samus Aran, videogames’ own Strong Sci-Fi Female Protagonist, echoes through the medium just like the design of Super Metroid.
The Platforming Genre That Might Have Been By Jeremy Signor • September 19th, 2019 We all know how the Metroidvania became the standard for so much of the platforming genre. But what it there was another possibility?
Chasm Emerges from the Depths By Levi Rubeck • August 7th, 2018 Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.
How to Make Me Snap in Metroid Prime Federation Force By Jose Cardoso • December 2nd, 2016 Nintendo fails to include effective team communication in it’s latest multiplayer offering.
Food Issue – Thoughts Recap Part 3 of 3 By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016 It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.
The Burnt Offering Interactive Thinger By Stu Horvath • September 8th, 2014 Stu Horvath reflects on his life of games.
The Hitchhiker By Michael Edwards • June 24th, 2013 What happens when Samus Aran teams up with Aliens‘ colonial marines? Michael Edwards has the story.
A Brief History of Storytelling in Videogames By Bee Tee Dee • July 27th, 2010 Bee Tee Dee takes a hilarious look at storytelling (and the lack thereof) in videogames for his first Unwinnable comic strip.